This means that once you have posed the winder, the individual links can be posed on top of that. Under the hood, a winder is implemented by Copy Rotation constraints with offset enabled. A winder is a single bone that stretches along the entire chain, and by rotating the winder you can easily pose all links in the chain in a smooth fashion. Posing each individual link is tedious, and it is often difficult to get a smooth curve.Įnter winders. Long and flexible objects, such as chains, ropes, whips, or ponytails, often have armatures consisting of many small bones, one for each link. The topic of today's post is something I call winders. It is also time to actually do something with the DAZ Importer and not just implementing it. denoising, HDRI images, shadow planes, and the surface deform modifier. However, for the last month or so I started to take up Blender again, learning about the many of the awesome new features, e.g. There are several reasons for this, one of these was that I started to get tired of the DAZ Importer and on CG in general. This blog has been in a dormant state for a while.
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